Drink the former, and if you like what you get, keep it, but if you get a crippling mutation, cure yourself. I've put in at least 100 hours on this game, so I appreciate the silence.Ī conservative strat is to have a mutation potion and a cure mutation potion. Neither pain nor dispel does anything to demons and there was that nice bit of surprise when I tried vampiric draining them.
The only trouble I've had thus far is with imps oddly enough. Went into one of those undead treasure portals and just blew away all the mummies like nothing. And Dispel Undead is just so OP it's hilarious. Vampiric Draining doesn't heal for much, but it deals tons of dmg. It seems a single casting of pain does more dmg than a double bounce of shock. Necromancers on the other hand has been a pretty smooth ride thus far. Haste and blink just wasn't enough to get me away. A team of 3 Blink frogs finally did me in. It still required my entire mana reserve just to kill off a hill giant or slug. Mephetic cloud helped a lot, along with tons of hasting and running. Double bouncing without hitting yourself is pretty hard to setup when they're moving towards you, and half the time when you can bounce you're fighting at h2h range which sucks. You're practically forced to double hit in order to kill enemies before draining your mana pool.
#Dungeon crawl stone soup mutations trial#
My AE after lots of trial by errors managed to make it to the Lairs. Potions of Mutation tend to give you more bad ones than good ones I believe.īeen experimenting with a Kenku Air Elementalist and a Deep Dwarf Necromancer. I just leave my usual music playlist up while playing crawl. Gold 1102 SH 0 Dex 11 Spells: 7 memorised, 14 levels left Spankr the Basher (Ogre Summoner) Turns: 30823, Time: 02:26:08 (also is summon dragon as awesome as it sounds? I hope I can survive long enough to try it out later on.)ĭungeon Crawl Stone Soup version 0.9.1 character file. any ideas on what I need to develop more? If I can get enough $$ I can buy a nice artifact ring with +wizardry and various resists, which might help. I'd probably be turned into hamburger if I go to far down there though. I think I can buy a book with repel missles, so I might be able to brave the early levels of the elf halls (I have the shadow creature spell, which is context sensitive, and it kicks ass in that particular branch). I am wondering if I should maybe branch into conjurations and learn the pure conjurations blasto spells (again spell skills are costly so it's good to focus on as few as possible). So as you can see from my char dump I've got rather weak-ass equipment providing damn few resists, and not a large variety of spells. The only good armor I have right now is troll leather, which makes me hunger faster, which is especially bad for an Ogre spellcaster, but I am able to get by so far. Also Vehumet is a stingy bitch who won't even cough up a book after I clean out a few hundred orcs for his shiny ass. Also it seems that many summoning spells don't really scale drastically with spell power, so you can get summoning high enough to cast your favorite spell easily and just use your large spell point reserves to spam icebeasts or whatever.Īnyways, I've been having some rather shit luck with treasure IMO because the damn game created at least two or three book shops, but no fucking summoning books. I think I mentioned this before but Ogre + Summoner is actually not a bad class/race combo (except that Ogres kind of suck no matter what) because the Ogres get high +3 apt in basic spellcasting, and summoners get a LOT of mileage out of a single spell skill (summoning), so low spell skill apt isn't a big disadvantage in this case. Sup bros, so I've been working an Ogre Summoner recently, he's up to D level 13 or 14 and he cleaned out the Orc mines, so he's not doing too bad so far.